We are pioneering gaming AI:
Update 0.3.0a introduces Local LLM support, enabling AI NPCs to run directly on your PC.
AI People is the first game to implement AI NPCs powered by Local LLM.
Now the entire AI People game can run offline on your PC
Local LLM Integration
AI People’s NPCs operate through Large Language Models, which handle their conversations, understanding, and interactions.
These interactions consume tokens – units of processing that are covered by credits in AI People.
Previously, this required cloud processing and consumed credits. Update 0.3.0a adds the option to run the LLM locally on your PC instead of using cloud services.
What This Means for Players
Cost Efficiency
- Run scenarios without using credits when processing locally
- New option to disable Text-to-Speech (TTS) to eliminate associated credit costs
- With local LLM, local Speech Recognition and TTS off, scenarios can run without consuming any credits – enabling unlimited gameplay
- Note: When TTS is disabled, NPC responses appear as text only
Local Processing
- All AI interactions process on your PC
- No cloud service dependencies
- Full control over AI interactions without cloud-based restrictions (censorship)
System Requirements
Local processing needs:
- Minimum 12GB GPU VRAM:
- 8GB for Local LLM
- 1-2GB for local Speech Recognition
- Remaining VRAM for game operations
Development Plans
This initial local LLM implementation will be expanded with:
- Local Text-to-Speech capabilities
- Hardware requirement optimizations
- Performance improvements
See-through Walls Shader for the Apartment
Previously, when playing on the Apartment map, it could happen that your character was behind any of the walls, especially near the bathroom. We understand it can be annoying when there’s an interaction and discussion close to a wall and it takes time to adjust the camera, potentially causing you to miss part of the experience.
That’s why we implemented a see-through shader for this map. Now, you’ll see a circle around player character, allowing you to see them through walls and other obstacles. This also let’s you view objects and decorations on the map in the close proximity to the characters.
Game speed options
Sometimes, everyone has the feeling, that the conversation is too fast, or on the contrary, it moves like a snail and we need it to be faster. Or we see that it takes time before the PC goes to the opposite side of the map, to pick up the item and return to the player.
As we want to give as much variety as possible, we added to the Gameplay Options two new dropdown menus “Game Speed” and “Speech Speed”.
Both categories allow to choose between 6 different speed options, from 0.75x to 2x
Bug Fixes
- Fixed rare issue where game would freeze after player actions
- Added more contrasting colors to voice input indicator for better audio pickup visibility
- Fixed NPC speech display issues when text contains parentheses
- Fixed NPCs continuing to talk when interrupted by player’s voice input attempt
- Updated scenario thumbnails
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